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Time
Objectives
- Students will be able to recognize time on an analog clock (round
with numbers and hands).
- Students will be able to recognize time on
digital clocks.
- Students will be able to recognize other time keeping
devices.
Kit Contents
- Books (in kit)
- Richards,
Kitty It’s
About Time, Max!
- Equipment (in kit)
- Timing It Right Game:
- Game Board
- Clock Face with Movable Hands
- Time Table Flip Book
- Time Die
- Game Markers
- Yellow Clock with Blue Hands and Digital Reading at
Bottom
- Sand Timer Set:
- 30 Seconds
- 1 Minute
- 90 Seconds
- 2 Minutes
- 3 Minutes
- 30 3 inch x 6 inch Time Match-Up Puzzles
Lesson
- Introduction and Background
- Students should be able to recognize numbers 1-12
- Students
should be able to tell which is the hour (“little”)
hand.
- Have students practice counting by fives (using fingers
or sets of five objects)
- Practice counting the minutes to
the nearest number on the clock face (five minutes)
- Students
should write down the hours and minutes and compare what s/he
wrote to the digital time displayed at the base
of the yellow clocks.
- Practice on different clocks around
the house.
- Discuss time as a relative matter
- Set the timer for
a minute. Have student play at any game for one minute.
Then reset timer and have student sit
quietly for the same amount of time. Which feels longer?
-
Have student find his/her own pulse while resting. (Pulse
should be checked in wrist or on the inner
side of upper
arm, it is best if the artery in the neck is
*not* used.) Count
number of beats in a set time on timer. Write
down that number. Have
the student do 10 jumping jacks (or similar
activity) and find the rate. Is your pulse a good time keeping
device?
- Using the YELLOW CLOCK. This clock is
great for introducing students to time and telling time.
-
The digital reading at the bottom can be used as a check
during practice.
- Have student recognize that one hand is longer
than the other. Explain that the longer
one always points
to minutes.
On this
clock, the minutes are labeled and in
the same color as the hand itself. (A memory guide that
you may
choose to
tell
your student
is that the minute hand has to point
further because there are more minutes than hours.)
-
The digital reading only shows the closest 5 minutes, though
the hands will point to
divisions in between.
If the doors
are closed, you can test your student
to any time
you choose in order
to challenge him/her
- The digital reading
on the clock is on the 24-hour system. Depending on the
level
of your
student,
you may choose
to introduce that, or you may choose
to keep it within the first
12 hours
so that he/she only sees the 1-12
times that are more common.
- Practice
- Students can use the time puzzles as puzzles
and pair up analog and digital times.
- Two or more people could play
a variety of “Go Fish” in
which each player receives a hand of five pieces. The pieces
would be a mix of analog and digital times and the players would
ask each other to find pairs. For example, person A asks person
B for a time. If person B doesn’t have the match, then
person A must draw an additional “card”. If person
B does have the match, the time is given and the two puzzle pieces
are put together and person A keeps the pair. If the time given
does not match, whichever player made the mistake loses a turn.
Once all the pieces are paired, the player with the most pairs
wins the game.
- Two people can use the puzzles as flashcards.
The tester could either keep the pieces together and hold his/her
hand over one
set of time and the student says what the time is, then the
tester can remove his/her hand in order to check. This method
would
work best for two friends both learning to tell time. If the
tester is more comfortable with analog/digital time, the pieces
can be separated and if the student makes a mistake, the tester
can correct that. In this way, both analog and digital times
can be tested mixed together.
- As a test, the cards can be
used similar to the flash cards in which the tester shows the
card and then student writes
down the corresponding analog or digital time.
- Activities
with the sand timer
- Have student look at each of the five
timers and predict the relative length of time the sand
will take to fall
through (ie.
Pink will take longer than green, etc).
- Have student watch
the sand fall through the timer and estimate how long each
takes to fall through. Students may choose to count
it, do an activity that they know take a certain length
of time, or use however he/she judges time.
- The student should use
a clock or watch (with a second hand) in the house to actually
time the length of time for the sand
to fall through. The timers are marked (don’t tell
the student this, but use for confirmation) Yellow timer
= 30 sec;
blue = 60 sec./1 min; green = 90 sec/1.5 min; red = 120 sec./2
min; pink =180 sec./3 min
- Work with your student to have him/her
recognize relative times between timers. (ie. The yellow
timer needs to be flipped
three times to equal the green timer, or the blue timer
and the yellow timer back to back equals the length of time
for the
green
timer.) Have students figure these relationships both using
the numbers (30+60=90) and actually running the tests to
compare.
- Further home practice.
- Index cards can be made into flashcards
with times.
- If
the cards have analog time on one side and digital time
on the other, they can be used as self or paired studying
aids.
- If the cards just have the times analog/digital
on one side, they can be used to continue playing the “Go Fish” variety
time game.
- Have student make out a time log of events for a
given day.
- Keep student informed on when events are going to happen
and for how long (ie. At 3:00, we are going to work on homework
together for 45 minutes)
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Families Count, a collaborative project of the
Mohawk Valley Library System, Amsterdam Free Library, The Community Library
in Cobleskill, Johnstown Public
Library and Schenectady County Public Library, is supported by Federal Library
Services and Technology Act funds, awarded to The
New York State Library by the Federal
Institute of Museum and Library Services.
Mohawk Valley Library System
858 Duanesburg Road | Schenectady | New York 12306-1095
Phone: 518-355-2010 | Fax: 518-355-0674 Families Count:
http://www.mvls.info/familiescount/
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